Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Infinity was not developed by Imageepoch, but by a different studio, so it seems more like a non-canonical spinoff to me and reviews I've heard/read are pretty bad, compared to the rest of the series.Your IP address has been temporarily blocked due to a large number of HTTP requests. finishing my LA3 translation will probably take me at least a year more, considering the amount of free time I have and that I write down and try to learn every new romaji word I encounter. Maybe that's one of the reasons he eventually gave up with translation.Īnyway, to follow his approach in orderly manner, someone would have to write a script which would generate an image file with all possible two-signs combinations, looking like Thank you again! I'm completely new to rom modding, so your descriptions help a I don't know about others, but I was thinking about it and I'm not very convinced, because: 1. He ended up with around 1000 character pairs in the last publicly available rom, which is insanely many, but still not enough. It seems to me that Yuukiwa-kun was redrawing those pairs he needed manually without any order. ?! you end up with 57 signs -> 57*57= 3249 combinations. Since there are 26 letters in the English alphabet, the number of lowercase character pairs would be 26*26= 676. This allows to save space, but requires putting all combinations of small/big letters, punctuation marks and maybe more (possibly numbers) in the font file. Yuukiwa-kun in his partially modified rom used another approach, which was redrawing fonts and using character pairs, for example: That's why LA3 mechanic (and the script layout) would have to be modified in similar way as in LA2, but that's impossible with my "skills". It seems pretty logical, but the game mechanic had to be modified for it to work that way and if you use font file from LA2 in LA3, you encounter a problem of a single letter taking double space (which is visible on the picture I posted above) and possibly taking too much space in the rom in the end. I cross-analyzed partially translated rom by Yuukiwa-kun and Luminous Arc 2 and it seems that LA2 uses pretty straightforward method - every latin letter is represented by a standalone address referencing the font file. Infinity was not developed by Imageepoch, but by a different studio, so it seems more like a non-canonical spinoff to me and reviews I've heard/read are pretty bad, compared to the rest of the series.Īnyway, for the last couple days I was focusing on ways to put the translated script back into the game and to my surprise I was able to get better results than I initially expected (considering how noobish I am). (start from low to high vaules, so after second try you can get complete Thank you again! I'm completely new to rom modding, so your descriptions help a I don't know about others, but I was thinking about it and I'm not very convinced, because: 1. In the map file i set offset(the begining of image) to 16 and now it shows Image correctly. if palette is 16 colors then we suppose to set 4bpp, if 256 then 8bpp, next is horizontal or linear parameter, only two ways(experimetnal), and next you set width depending on type of image it may be any multiplicity of number 8. (tileset), or maybe there are better tools for tiles and map files.(in example grit)Ībout parameters, it's really just try to guess matter. imb size will not incrase, then you are at home. Therefore it may be serious problem for hardware memory. However extracting map image, editing and importing again will make. and I guess from now you can reverse all the process again. Then we extract corresponding compressed files. plb is the uncompressed file we open first in tinke as a palette.
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